pasterimagine.blogg.se

Clickteam fusion 2.5 chocobreak tutorial
Clickteam fusion 2.5 chocobreak tutorial







clickteam fusion 2.5 chocobreak tutorial

In Ken's properties, we need to first give him a movement.

clickteam fusion 2.5 chocobreak tutorial clickteam fusion 2.5 chocobreak tutorial

Once Ken is in your playarea, click on Ken and hover over to the Properties Window. We are now going to give Ken some properties which will make him our main player in the game. In the graphic library, drag in ' Ken' our little circle friend. Now we need to add our 'character' that we are going to throw into the boxes to make them fall over. You can see our level slowly coming together. You can check this by clicking the object, selecting the 2nd tab in the property window and seeing its Y position. Position of the ledges are around 250 in the Frame Y. Let's create a sort of 'ledge' with the ground and position some boxes on top of it, like below. You will see to the left of the frame, a list of objects already in the frame. Now we have a ground for our objects to fall onto. This will tell Clickteam Fusion 2.5 to automatically rotate the box image when the box rotates and the Smooth Rotations tells Clickteam Fusion 2.5 to 'smoothen' the image when automatically rotating the object (so the object doesn't have sharp edges). This plays an important role in future games as it allows for better collision detection.Ĭheck the boxes Auto Rotation and Smooth Rotations. As that is what the object is, a Box shape. You can keep everything pretty much default as seen in this image to the left, go down to the bottom of this property window and select Collision Shape > Box. In the properties tab of the Crate, select the 3rd tab across (movement) and select Physics – Static Movement. Now, we need crates! In the All Boxed Up library window, drag and drop a crate object into the playarea. Next grab the 'Sky' object and position that in the screen, that will be our background. Then select ' Obstacle' from the Obstacle list. Click on one of the Ground tiles and head to the property window (usually on the left).Ĭlick on the 3rd tab across (Movement) and select Physics – Background from the movement dropdown list.









Clickteam fusion 2.5 chocobreak tutorial